
#region Using Statements
using System;
using System.Collections.Generic;//using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion



namespace Pauliver
{
    [Serializable]
    class Game_Scale : Component
    {
        float _Scale;
        public Game_Scale()
        {
            base._Type = ComponentType.Game_Scale;
            _Scale = 1.0f;
        }
        public Game_Scale(float scale)
        {
            base._Type = ComponentType.Game_Scale;
            _Scale = scale;
        }
        public override void Init()
        {

        }
        public float Scale
        {
            get
            {
                return _Scale;
            }
            set
            {
                _Scale = value;
            }
        }

        public override void Update(GameTime p_time)
        {
            base.Update(p_time);
        }
    }
}
